# ShipWars Universe File # # Header BeginHeader Title = Untitled Version = OCSNFile = default.ocsn ImgRefsFile = default.isr SndRefsFile = default.ss RUToAU = 0.300000 LostFoundOwner = -1 PlayerStartSectX = 0 PlayerStartSectY = 0 PlayerStartSectZ = 0 PlayerStartX = 0.000000 PlayerStartY = 0.000000 PlayerStartZ = 0.000000 PlayerStartHeading = 0.000000 PlayerStartPitch = 0.000000 PlayerStartBank = 0.000000 GuestStartSectX = 0 GuestStartSectY = 0 GuestStartSectZ = 0 GuestStartX = 0.000000 GuestStartY = 0.000000 GuestStartZ = 0.000000 GuestStartHeading = 0.000000 GuestStartPitch = 0.000000 GuestStartBank = 0.000000 AntimatterLowWarning = 50.000000 AsteroidFieldDamageRate = 1.200000 AutoDestructDamageRange = 2.500000 CloakAntimatterRate = 0.200000 ComRange = 70.000000 DamageControlRate = 0.000030 DisarmedWeaponLifespan = 300000 EngineAntimatterRate = 0.001000 NoAntimatterThrustCoeff = 0.100000 OnFireHPCoeff = 0.350000 TractorBeamAntimatterRate = 0.300000 TractorBeamRange = 2.000000 TransporterRange = 1.000000 EndHeader # Object #0 BeginXSWObject = 0 Name = Sol Empire = SF Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 70 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 979.0000 CoordY = 16.0000 CoordZ = 0.0000 ObjectHeading = 0.00000 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #1 BeginXSWObject = 1 Name = Utopia Planitia Fleetyards Empire = SF Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 112 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 968.0000 CoordY = 38.0000 CoordZ = 0.0000 ObjectHeading = 0.00000 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #2 BeginXSWObject = 2 Name = Earth Empire = SF Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 80 Owner = -1 Size = 320 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 980.0000 CoordY = 20.0000 CoordZ = 0.0000 ObjectHeading = 0.00000 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #3 BeginXSWObject = 3 Name = Bajor Empire = BAJ Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 81 Owner = -1 Size = 350 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 350.0000 CoordY = -16.0000 CoordZ = 0.0000 ObjectHeading = 0.00000 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #4 BeginXSWObject = 4 Name = Badlands Empire = MAQ Type = 11 LocType = 0 LocObjNum = -1 ImgRef = 102 Owner = -1 Size = 42000 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 350.0000 CoordY = 90.0000 CoordZ = 0.0000 ObjectHeading = 0.00000 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #5 BeginXSWObject = 5 Name = Vandros 4 Empire = ICN Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 94 Owner = -1 Size = 380 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 1 SectZ = 0 CoordX = -410.0000 CoordY = 1000.0000 CoordZ = 0.0000 ObjectHeading = 2.23130 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #6 BeginXSWObject = 6 Name = Bajoran Star Empire = BAJ Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 70 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 349.0000 CoordY = -20.0000 CoordZ = 0.0000 ObjectHeading = 0.45840 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #7 BeginXSWObject = 7 Name = Bajoran Wormhole Empire = BAJ Type = 13 LocType = 0 LocObjNum = -1 ImgRef = 108 Owner = -1 Size = 250 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 349.0000 CoordY = -42.0000 CoordZ = 0.0000 ObjectHeading = 0.00000 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #8 BeginXSWObject = 8 Name = Argus Array Empire = SF Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 144 Owner = -1 Size = 200 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 310.0000 CoordY = -80.0000 CoordZ = 0.0000 ObjectHeading = 0.00000 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #9 BeginXSWObject = 9 Name = Idran Wormhole Empire = IND Type = 13 LocType = 0 LocObjNum = -1 ImgRef = 108 Owner = -1 Size = 250 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 1 SectZ = 0 CoordX = -250.0000 CoordY = 650.0000 CoordZ = 0.0000 ObjectHeading = 3.14000 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #10 BeginXSWObject = 10 Name = Regula 1 Empire = SF Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 130 Owner = -1 Size = 80 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -861.3000 CoordY = -398.2000 CoordZ = 0.0000 ObjectHeading = 5.17480 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #11 BeginXSWObject = 11 Name = Mutara Nebula Empire = IND Type = 11 LocType = 0 LocObjNum = -1 ImgRef = 100 Owner = -1 Size = 26000 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -834.0000 CoordY = -406.0000 CoordZ = 0.0000 ObjectHeading = 1.27880 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #12 BeginXSWObject = 12 Name = Deep Space 9 Empire = SF Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 111 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 353.0000 CoordY = -40.0000 CoordZ = 0.0000 ObjectHeading = 5.84110 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #13 BeginXSWObject = 13 Name = Cardassia Empire = CAR Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 82 Owner = -1 Size = 360 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 290.0000 CoordY = 30.0000 CoordZ = 0.0000 ObjectHeading = 4.73450 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #14 BeginXSWObject = 14 Name = Ferenginar Empire = FER Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 91 Owner = -1 Size = 310 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 375.0000 CoordY = 270.0000 CoordZ = 0.0000 ObjectHeading = 5.39910 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #15 BeginXSWObject = 15 Name = Vulcan Empire = VUL Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 94 Owner = -1 Size = 380 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 990.0000 CoordY = -60.0000 CoordZ = 0.0000 ObjectHeading = 3.19280 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #16 BeginXSWObject = 16 Name = Rigel 10 Empire = IND Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 91 Owner = -1 Size = 350 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -863.0000 CoordY = -143.0000 CoordZ = 0.0000 ObjectHeading = 2.75970 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #17 BeginXSWObject = 17 Name = Qo'noS Empire = KLI Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 83 Owner = -1 Size = 310 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -390.0000 CoordY = -440.0000 CoordZ = 0.0000 ObjectHeading = 3.29000 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #18 BeginXSWObject = 18 Name = Rura Penthe Empire = KLI Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 93 Owner = -1 Size = 400 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -300.0000 CoordY = -370.0000 CoordZ = 0.0000 ObjectHeading = 4.71340 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #19 BeginXSWObject = 19 Name = Starbase 343 Empire = SF Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 112 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -740.0000 CoordY = -105.0000 CoordZ = 0.0000 ObjectHeading = 6.21870 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #20 BeginXSWObject = 20 Name = Andoria Empire = AND Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 92 Owner = -1 Size = 450 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 940.0000 CoordY = -86.0000 CoordZ = 0.0000 ObjectHeading = 5.10150 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #21 BeginXSWObject = 21 Name = Minos Korva Empire = SF Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 90 Owner = -1 Size = 440 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 302.0000 CoordY = -19.0000 CoordZ = 0.0000 ObjectHeading = 5.54680 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #22 BeginXSWObject = 22 Name = Romulus Empire = ROM Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 81 Owner = -1 Size = 350 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -600.0000 CoordY = 50.0000 CoordZ = 0.0000 ObjectHeading = 3.15220 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #23 BeginXSWObject = 23 Name = Obatta Cluster Empire = IND Type = 11 LocType = 0 LocObjNum = -1 ImgRef = 102 Owner = -1 Size = 23000 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 1 SectZ = 0 CoordX = -590.0000 CoordY = 450.0000 CoordZ = 0.0000 ObjectHeading = 2.23130 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #24 BeginXSWObject = 24 Name = Romulan Space Empire = ROM Type = 11 LocType = 0 LocObjNum = -1 ImgRef = 10 Owner = -1 Size = 200000 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -450.0000 CoordY = 48.0000 CoordZ = 0.0000 ObjectHeading = 0.00000 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #25 BeginXSWObject = 25 Name = Romulus Star Empire = ROM Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 70 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -595.0000 CoordY = 48.0000 CoordZ = 0.0000 ObjectHeading = 3.41850 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #26 BeginXSWObject = 26 Name = Risharu Starbase Empire = ROM Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 113 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -605.0000 CoordY = 58.0000 CoordZ = 0.0000 ObjectHeading = 3.82350 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #27 BeginXSWObject = 27 Name = Qo'noS Star Empire = KLI Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 70 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -390.0000 CoordY = -444.0000 CoordZ = 0.0000 ObjectHeading = 5.69180 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #28 BeginXSWObject = 28 Name = Khitomer Empire = KLI Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 81 Owner = -1 Size = 370 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -420.0000 CoordY = -320.0000 CoordZ = 0.0000 ObjectHeading = 4.40240 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #29 BeginXSWObject = 29 Name = Rigel Star Empire = IND Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 70 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -860.0000 CoordY = -150.0000 CoordZ = 0.0000 ObjectHeading = 1.53110 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #30 BeginXSWObject = 30 Name = Bajoran Comet Alpha Empire = BAJ Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 105 Owner = -1 Size = 500 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 357.0000 CoordY = -23.0000 CoordZ = 0.0000 ObjectHeading = 0.00000 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #31 BeginXSWObject = 31 Name = Dozaria Empire = BRN Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 94 Owner = -1 Size = 380 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 275.0000 CoordY = 227.0000 CoordZ = 0.0000 ObjectHeading = 5.70000 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #32 BeginXSWObject = 32 Name = Quatal Empire = MAQ Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 80 Owner = -1 Size = 350 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 460.0000 CoordY = 120.0000 CoordZ = 0.0000 ObjectHeading = 0.48460 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #33 BeginXSWObject = 33 Name = Cardassia Stardock Empire = CAR Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 111 Owner = -1 Size = 250 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 294.0000 CoordY = 21.0000 CoordZ = 0.0000 ObjectHeading = 1.35170 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #34 BeginXSWObject = 34 Name = Quatal Star Empire = MAQ Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 70 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 457.0000 CoordY = 117.0000 CoordZ = 0.0000 ObjectHeading = 0.00000 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #35 BeginXSWObject = 35 Name = Starbase 24 Empire = SF Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 112 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -520.0000 CoordY = -260.0000 CoordZ = 0.0000 ObjectHeading = 0.11590 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #36 BeginXSWObject = 36 Name = Betazed Empire = BZD Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 81 Owner = -1 Size = 380 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 623.0000 CoordY = 153.0000 CoordZ = 0.0000 ObjectHeading = 2.13810 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #37 BeginXSWObject = 37 Name = Betazed Star Empire = BZD Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 70 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 619.0000 CoordY = 150.0000 CoordZ = 0.0000 ObjectHeading = 0.00000 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #38 BeginXSWObject = 38 Name = Tholia Empire = THO Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 85 Owner = -1 Size = 380 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -793.0000 CoordY = -891.0000 CoordZ = 0.0000 ObjectHeading = 0.00000 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #39 BeginXSWObject = 39 Name = Orias Empire = CAR Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 72 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 130.0000 CoordY = -12.0000 CoordZ = 0.0000 ObjectHeading = 0.00000 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #40 BeginXSWObject = 40 Name = Orias Shipyard Empire = CAR Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 111 Owner = -1 Size = 250 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 122.0000 CoordY = -10.0000 CoordZ = 0.0000 ObjectHeading = 3.76270 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #41 BeginXSWObject = 41 Name = Chin'toka Star Empire = CAR Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 70 Owner = -1 Size = 310 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 252.0000 CoordY = -61.0000 CoordZ = 0.0000 ObjectHeading = 0.00000 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #42 BeginXSWObject = 42 Name = Ohniaka Star Empire = IND Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 70 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 940.0000 CoordY = 345.0000 CoordZ = 0.0000 ObjectHeading = 5.75180 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #43 BeginXSWObject = 43 Name = Ferenginar Star Empire = FER Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 70 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 373.0000 CoordY = 273.0000 CoordZ = 0.0000 ObjectHeading = 0.00000 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #44 BeginXSWObject = 44 Name = Qo'nos Shipyards Empire = KLI Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 115 Owner = -1 Size = 320 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -393.0000 CoordY = -430.0000 CoordZ = 0.0000 ObjectHeading = 2.75130 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #45 BeginXSWObject = 45 Name = RNZ Outpost Empire = SF Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 130 Owner = -1 Size = 80 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -665.0000 CoordY = 60.0000 CoordZ = 0.0000 ObjectHeading = 4.61290 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #46 BeginXSWObject = 46 Name = Galorndon Core Empire = SF Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 93 Owner = -1 Size = 400 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -680.0000 CoordY = -20.0000 CoordZ = 0.0000 ObjectHeading = 1.32420 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #47 BeginXSWObject = 47 Name = Luna Empire = SF Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 200 Owner = -1 Size = 100 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 981.5000 CoordY = 21.5000 CoordZ = 0.0000 ObjectHeading = 0.65560 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #48 BeginXSWObject = 48 Name = Mars Empire = SF Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 84 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 966.6262 CoordY = 37.0257 CoordZ = 0.0000 ObjectHeading = 3.20110 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #49 BeginXSWObject = 49 Name = Remus Empire = ROM Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 94 Owner = -1 Size = 380 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -604.0000 CoordY = 30.0000 CoordZ = 0.0000 ObjectHeading = 0.93950 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #50 BeginXSWObject = 50 Name = Tholian Star Empire = THO Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 70 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -790.0000 CoordY = -890.0000 CoordZ = 0.0000 ObjectHeading = 0.00000 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #51 BeginXSWObject = 51 Name = Breen Empire = BRN Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 93 Owner = -1 Size = 380 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 336.0000 CoordY = 381.0000 CoordZ = 0.0000 ObjectHeading = 0.29520 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #52 BeginXSWObject = 52 Name = Breen Star Empire = BRN Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 70 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 331.0000 CoordY = 384.0000 CoordZ = 0.0000 ObjectHeading = 0.00000 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #53 BeginXSWObject = 53 Name = Argolis Cluster Empire = IND Type = 11 LocType = 0 LocObjNum = -1 ImgRef = 100 Owner = -1 Size = 22000 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 490.0000 CoordY = 10.0000 CoordZ = 0.0000 ObjectHeading = 4.55620 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #54 BeginXSWObject = 54 Name = Yadera Star Empire = DOM Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 70 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 1 SectZ = 0 CoordX = -542.3267 CoordY = 726.5170 CoordZ = 0.0000 ObjectHeading = 0.00000 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #55 BeginXSWObject = 55 Name = Gavara Empire = DOM Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 81 Owner = -1 Size = 380 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 1 SectZ = 0 CoordX = -410.0000 CoordY = 650.0000 CoordZ = 0.0000 ObjectHeading = 0.31990 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #56 BeginXSWObject = 56 Name = Karemma Trade Complex Empire = DOM Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 114 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 1 SectZ = 0 CoordX = -300.0000 CoordY = 870.0000 CoordZ = 0.0000 ObjectHeading = 5.08080 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #57 BeginXSWObject = 57 Name = Rigel Empire = IND Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 92 Owner = -1 Size = 460 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -847.7454 CoordY = -149.6362 CoordZ = 0.0000 ObjectHeading = 1.76430 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #58 BeginXSWObject = 58 Name = Vintaak System Empire = THO Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 77 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -675.0000 CoordY = -930.0000 CoordZ = 0.0000 ObjectHeading = 0.00000 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #59 BeginXSWObject = 59 Name = Karemma Empire = DOM Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 91 Owner = -1 Size = 350 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 1 SectZ = 0 CoordX = -314.9636 CoordY = 868.0016 CoordZ = 0.0000 ObjectHeading = 4.97130 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #60 BeginXSWObject = 60 Name = Andor Empire = AND Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 203 Owner = -1 Size = 105 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 940.2000 CoordY = -86.8000 CoordZ = 0.0000 ObjectHeading = 1.85850 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #61 BeginXSWObject = 61 Name = Briar Patch Empire = KLI Type = 11 LocType = 0 LocObjNum = -1 ImgRef = 102 Owner = -1 Size = 35000 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -150.0000 CoordY = -250.0000 CoordZ = 0.0000 ObjectHeading = 2.21520 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #62 BeginXSWObject = 62 Name = Ba'Ku Empire = KLI Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 81 Owner = -1 Size = 380 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -129.0000 CoordY = -270.0000 CoordZ = 0.0000 ObjectHeading = 0.88720 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #63 BeginXSWObject = 63 Name = 40 Eridani A Empire = VUL Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 70 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 992.1298 CoordY = -63.9279 CoordZ = 0.0000 ObjectHeading = 0.00000 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #64 BeginXSWObject = 64 Name = Andorian Star Empire = AND Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 70 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 934.0000 CoordY = -86.0000 CoordZ = 0.0000 ObjectHeading = 0.00000 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #65 BeginXSWObject = 65 Name = Organia Empire = KLI Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 92 Owner = -1 Size = 450 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -740.0000 CoordY = -495.0000 CoordZ = 0.0000 ObjectHeading = 2.15750 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #66 BeginXSWObject = 66 Name = K-7 Empire = SF Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 130 Owner = -1 Size = 80 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -729.6321 CoordY = -455.0051 CoordZ = 0.0000 ObjectHeading = 1.52250 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #67 BeginXSWObject = 67 Name = Organia Star Empire = KLI Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 70 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -736.4118 CoordY = -497.6695 CoordZ = 0.0000 ObjectHeading = 0.00000 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #68 BeginXSWObject = 68 Name = Athos 4 Empire = MAQ Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 94 Owner = -1 Size = 370 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 380.0000 CoordY = 70.0000 CoordZ = 0.0000 ObjectHeading = 1.10310 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #69 BeginXSWObject = 69 Name = Trill Empire = TRL Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 81 Owner = -1 Size = 380 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 400.0000 CoordY = -120.0000 CoordZ = 0.0000 ObjectHeading = 5.81980 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #70 BeginXSWObject = 70 Name = Trill Star Empire = TRL Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 70 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 402.6102 CoordY = -122.6777 CoordZ = 0.0000 ObjectHeading = 0.00000 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #71 BeginXSWObject = 71 Name = Iconia Empire = ICN Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 94 Owner = -1 Size = 380 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -600.0000 CoordY = 150.0000 CoordZ = 0.0000 ObjectHeading = 1.20660 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #72 BeginXSWObject = 72 Name = Starbase 185 Empire = SF Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 112 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -870.0000 CoordY = 450.0000 CoordZ = 0.0000 ObjectHeading = 1.39110 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #73 BeginXSWObject = 73 Name = Cardassia Star Empire = CAR Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 70 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 287.6075 CoordY = 26.5399 CoordZ = 0.0000 ObjectHeading = 0.00000 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #74 BeginXSWObject = 74 Name = Starbase G-6 Empire = SF Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 112 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 632.0000 CoordY = 176.0000 CoordZ = 0.0000 ObjectHeading = 0.66180 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #75 BeginXSWObject = 75 Name = Deep Space 3 Empire = SF Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 112 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 595.0000 CoordY = 402.0000 CoordZ = 0.0000 ObjectHeading = 0.37220 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #76 BeginXSWObject = 76 Name = Vintaak Empire = THO Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 92 Owner = -1 Size = 450 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -668.3465 CoordY = -919.8395 CoordZ = 0.0000 ObjectHeading = 0.57220 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #77 BeginXSWObject = 77 Name = Karemma Star Empire = DOM Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 70 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 1 SectZ = 0 CoordX = -318.1244 CoordY = 870.3781 CoordZ = 0.0000 ObjectHeading = 0.00000 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #78 BeginXSWObject = 78 Name = Dosi Empire = DOM Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 91 Owner = -1 Size = 350 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 1 SectZ = 0 CoordX = -570.0000 CoordY = 620.0000 CoordZ = 0.0000 ObjectHeading = 6.14870 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #79 BeginXSWObject = 79 Name = Idran System Empire = IND Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 74 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 1 SectZ = 0 CoordX = -287.3966 CoordY = 634.5951 CoordZ = 0.0000 ObjectHeading = 0.00000 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #80 BeginXSWObject = 80 Name = Omarion Nebula Empire = DOM Type = 11 LocType = 0 LocObjNum = -1 ImgRef = 101 Owner = -1 Size = 35000 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 1 SectZ = 0 CoordX = -775.0000 CoordY = 755.0000 CoordZ = 0.0000 ObjectHeading = 1.08300 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #81 BeginXSWObject = 81 Name = Omarion Planet Empire = DOM Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 88 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 1 SectZ = 0 CoordX = -781.8556 CoordY = 773.3973 CoordZ = 0.0000 ObjectHeading = 3.14730 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #82 BeginXSWObject = 82 Name = Yadera Prime Empire = DOM Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 94 Owner = -1 Size = 380 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 1 SectZ = 0 CoordX = -540.0000 CoordY = 730.0000 CoordZ = 0.0000 ObjectHeading = 2.23130 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #83 BeginXSWObject = 83 Name = Dosi Star Empire = DOM Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 70 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 1 SectZ = 0 CoordX = -574.8673 CoordY = 621.2549 CoordZ = 0.0000 ObjectHeading = 0.00000 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #84 BeginXSWObject = 84 Name = Dosi Trade Center Empire = DOM Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 114 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 1 SectZ = 0 CoordX = -553.2577 CoordY = 608.5080 CoordZ = 0.0000 ObjectHeading = 1.91840 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #85 BeginXSWObject = 85 Name = Dominion Fleetyards Empire = DOM Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 114 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 1 SectZ = 0 CoordX = -646.0000 CoordY = 780.0000 CoordZ = 0.0000 ObjectHeading = 5.98190 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #86 BeginXSWObject = 86 Name = Jenkata Nebula Empire = IND Type = 11 LocType = 0 LocObjNum = -1 ImgRef = 100 Owner = -1 Size = 35000 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 1 SectZ = 0 CoordX = -780.0000 CoordY = 570.0000 CoordZ = 0.0000 ObjectHeading = 5.61070 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #87 BeginXSWObject = 87 Name = Vintaak Asteroid Empire = THO Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 96 Owner = -1 Size = 100 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -666.4083 CoordY = -935.3778 CoordZ = 0.0000 ObjectHeading = 2.37750 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #88 BeginXSWObject = 88 Name = Gorn Empire = GRN Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 94 Owner = -1 Size = 380 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -680.0000 CoordY = -742.0000 CoordZ = 0.0000 ObjectHeading = 4.35020 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #89 BeginXSWObject = 89 Name = Gorn Star Empire = GRN Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 70 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -675.1827 CoordY = -739.0337 CoordZ = 0.0000 ObjectHeading = 0.00000 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #90 BeginXSWObject = 90 Name = Cestus 3 Empire = SF Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 81 Owner = -1 Size = 380 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -890.0000 CoordY = -630.0000 CoordZ = 0.0000 ObjectHeading = 4.76120 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #91 BeginXSWObject = 91 Name = Cestus Star Empire = SF Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 70 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -892.8226 CoordY = -633.0769 CoordZ = 0.0000 ObjectHeading = 0.00000 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #92 BeginXSWObject = 92 Name = Gorn Stardock Empire = GRN Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 114 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -700.1426 CoordY = -722.7119 CoordZ = 0.0000 ObjectHeading = 5.15060 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #93 BeginXSWObject = 93 Name = Orion Empire = ORI Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 81 Owner = -1 Size = 350 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -783.0000 CoordY = -320.0000 CoordZ = 0.0000 ObjectHeading = 3.99350 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #94 BeginXSWObject = 94 Name = Black Cluster Empire = IND Type = 11 LocType = 0 LocObjNum = -1 ImgRef = 103 Owner = -1 Size = 28000 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 460.0000 CoordY = 350.0000 CoordZ = 0.0000 ObjectHeading = 5.36770 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #95 BeginXSWObject = 95 Name = Orion Star Empire = ORI Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 70 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -784.0000 CoordY = -324.0000 CoordZ = 0.0000 ObjectHeading = 0.00000 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #96 BeginXSWObject = 96 Name = Risalian Alpha Empire = RIS Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 70 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -936.7772 CoordY = -222.8078 CoordZ = 0.0000 ObjectHeading = 1.77100 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #97 BeginXSWObject = 97 Name = Delta 72 Asteroid Field Empire = IND Type = 11 LocType = 0 LocObjNum = -1 ImgRef = 250 Owner = -1 Size = 22000 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 386.0000 CoordY = 178.0000 CoordZ = 0.0000 ObjectHeading = 4.78370 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #98 BeginXSWObject = 98 Name = Narendra Star Empire = KLI Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 70 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -390.9099 CoordY = -274.6009 CoordZ = 0.0000 ObjectHeading = 0.00000 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #99 BeginXSWObject = 99 Name = Teplan Empire = TEP Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 94 Owner = -1 Size = 380 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 1 SectZ = 0 CoordX = -620.0000 CoordY = 590.0000 CoordZ = 0.0000 ObjectHeading = 6.14720 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #100 BeginXSWObject = 100 Name = Teplan Star Empire = TEP Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 70 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 1 SectZ = 0 CoordX = -621.0333 CoordY = 586.7626 CoordZ = 0.0000 ObjectHeading = 0.00000 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #101 BeginXSWObject = 101 Name = Alpha 441 Empire = MAQ Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 96 Owner = -1 Size = 90 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 341.6251 CoordY = 71.5443 CoordZ = 0.0000 ObjectHeading = 5.25370 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #102 BeginXSWObject = 102 Name = Rigel Tradeplex 23 Empire = IND Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 112 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -874.0000 CoordY = -162.0000 CoordZ = 0.0000 ObjectHeading = 5.02300 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #103 BeginXSWObject = 103 Name = Zonar Outpost Empire = KLI Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 115 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -236.5175 CoordY = -335.9612 CoordZ = 0.0000 ObjectHeading = 2.51220 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #104 BeginXSWObject = 104 Name = Khitomer Star Empire = KLI Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 70 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -416.2393 CoordY = -321.9666 CoordZ = 0.0000 ObjectHeading = 0.00000 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #105 BeginXSWObject = 105 Name = Vandor 4 Empire = SF Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 96 Owner = -1 Size = 96 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 699.4424 CoordY = -221.7645 CoordZ = 0.0000 ObjectHeading = 0.00000 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #106 BeginXSWObject = 106 Name = Rakhar Star Empire = RAK Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 70 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 1 SectZ = 0 CoordX = -250.0695 CoordY = 764.5226 CoordZ = 0.0000 ObjectHeading = 0.00000 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #107 BeginXSWObject = 107 Name = Jounet 4 Empire = SF Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 81 Owner = -1 Size = 380 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -904.0000 CoordY = 419.0000 CoordZ = 0.0000 ObjectHeading = 0.08550 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #108 BeginXSWObject = 108 Name = Paulson Nebula Empire = IND Type = 11 LocType = 0 LocObjNum = -1 ImgRef = 100 Owner = -1 Size = 28000 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -920.0000 CoordY = 160.0000 CoordZ = 0.0000 ObjectHeading = 3.54020 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #109 BeginXSWObject = 109 Name = Jounet Star Empire = SF Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 70 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -906.5887 CoordY = 422.1664 CoordZ = 0.0000 ObjectHeading = 0.00000 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #110 BeginXSWObject = 110 Name = Typhon Expanse Empire = BRG Type = 11 LocType = 0 LocObjNum = -1 ImgRef = 100 Owner = -1 Size = 50000 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -820.0000 CoordY = 370.0000 CoordZ = 0.0000 ObjectHeading = 2.79390 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #111 BeginXSWObject = 111 Name = McAllister C-5 Nebula Empire = CAR Type = 11 LocType = 0 LocObjNum = -1 ImgRef = 101 Owner = -1 Size = 7800 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 268.0000 CoordY = -26.0000 CoordZ = 0.0000 ObjectHeading = 2.89330 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #112 BeginXSWObject = 112 Name = Ivor Prime Empire = SF Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 81 Owner = -1 Size = 380 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -945.6724 CoordY = 394.0627 CoordZ = 0.0000 ObjectHeading = 4.51120 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #113 BeginXSWObject = 113 Name = Carraya Empire = ROM Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 70 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -480.0000 CoordY = -20.0000 CoordZ = 0.0000 ObjectHeading = 2.31390 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #114 BeginXSWObject = 114 Name = Sarona Empire = SF Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 70 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 790.0000 CoordY = -14.0000 CoordZ = 0.0000 ObjectHeading = 2.08570 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #115 BeginXSWObject = 115 Name = Septimus Empire = CAR Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 70 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 230.0000 CoordY = 80.0000 CoordZ = 0.0000 ObjectHeading = 5.62390 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #116 BeginXSWObject = 116 Name = Chamra Asteroid Empire = IND Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 95 Owner = -1 Size = 100 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 1 SectZ = 0 CoordX = -169.0193 CoordY = 768.2278 CoordZ = 0.0000 ObjectHeading = 1.79970 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #117 BeginXSWObject = 117 Name = Ty'Gokor Empire = KLI Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 90 Owner = -1 Size = 450 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -80.0000 CoordY = -483.0000 CoordZ = 0.0000 ObjectHeading = 1.88120 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #118 BeginXSWObject = 118 Name = Chin'toka Empire = CAR Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 91 Owner = -1 Size = 310 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 256.0664 CoordY = -56.5972 CoordZ = 0.0000 ObjectHeading = 1.15540 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #119 BeginXSWObject = 119 Name = AR-558 Empire = CAR Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 94 Owner = -1 Size = 350 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 249.9664 CoordY = -68.1176 CoordZ = 0.0000 ObjectHeading = 1.40840 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #120 BeginXSWObject = 120 Name = Rakhar Empire = RAK Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 90 Owner = -1 Size = 450 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 1 SectZ = 0 CoordX = -253.9921 CoordY = 761.7843 CoordZ = 0.0000 ObjectHeading = 6.27440 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #121 BeginXSWObject = 121 Name = Rigel Asteroid Field Empire = IND Type = 11 LocType = 0 LocObjNum = -1 ImgRef = 251 Owner = -1 Size = 16000 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -822.0000 CoordY = -120.0000 CoordZ = 0.0000 ObjectHeading = 0.89950 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #122 BeginXSWObject = 122 Name = Ty'Gokor Headquarters Empire = KLI Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 115 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -78.0000 CoordY = -484.0000 CoordZ = 0.0000 ObjectHeading = 2.33930 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #123 BeginXSWObject = 123 Name = Ty'Gokor Star Empire = KLI Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 70 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -80.4743 CoordY = -491.0176 CoordZ = 0.0000 ObjectHeading = 0.00000 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #124 BeginXSWObject = 124 Name = Chamra Vortex Empire = IND Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 107 Owner = -1 Size = 400 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 1 SectZ = 0 CoordX = -178.7201 CoordY = 777.0162 CoordZ = 0.0000 ObjectHeading = 1.35860 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #125 BeginXSWObject = 125 Name = Chamra Nebula Empire = IND Type = 11 LocType = 0 LocObjNum = -1 ImgRef = 100 Owner = -1 Size = 15000 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 1 SectZ = 0 CoordX = -178.0000 CoordY = 775.0000 CoordZ = 0.0000 ObjectHeading = 4.73920 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #126 BeginXSWObject = 126 Name = Praxis Empire = KLI Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 205 Owner = -1 Size = 120 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -389.0000 CoordY = -439.0000 CoordZ = 0.0000 ObjectHeading = 4.74960 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #127 BeginXSWObject = 127 Name = Narendra 3 Empire = KLI Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 91 Owner = -1 Size = 350 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -390.0000 CoordY = -270.0000 CoordZ = 0.0000 ObjectHeading = 4.66970 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #128 BeginXSWObject = 128 Name = Septimus 3 Empire = CAR Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 94 Owner = -1 Size = 350 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 233.8660 CoordY = 77.7919 CoordZ = 0.0000 ObjectHeading = 1.81200 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #129 BeginXSWObject = 129 Name = Coltar 4 Empire = SF Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 81 Owner = -1 Size = 350 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 934.1165 CoordY = -297.1984 CoordZ = 0.0000 ObjectHeading = 1.08530 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #130 BeginXSWObject = 130 Name = Vandor Pulsar Empire = IND Type = 11 LocType = 0 LocObjNum = -1 ImgRef = 78 Owner = -1 Size = 22000 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 715.0000 CoordY = -225.0000 CoordZ = 0.0000 ObjectHeading = 0.00000 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #131 BeginXSWObject = 131 Name = Dozaria Star Empire = BRN Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 70 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 270.7973 CoordY = 225.6785 CoordZ = 0.0000 ObjectHeading = 0.00000 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #132 BeginXSWObject = 132 Name = Setlik Empire = SF Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 70 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 400.0000 CoordY = 40.0000 CoordZ = 0.0000 ObjectHeading = 3.37340 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #133 BeginXSWObject = 133 Name = Setlik 3 Empire = SF Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 91 Owner = -1 Size = 320 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 401.6831 CoordY = 43.0076 CoordZ = 0.0000 ObjectHeading = 3.47230 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #134 BeginXSWObject = 134 Name = Sarpedion 5 Empire = CAR Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 90 Owner = -1 Size = 400 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 192.5430 CoordY = -1.7863 CoordZ = 0.0000 ObjectHeading = 3.59490 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #135 BeginXSWObject = 135 Name = Sarpedion Empire = CAR Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 70 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 195.0000 CoordY = 2.0000 CoordZ = 0.0000 ObjectHeading = 3.47230 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #136 BeginXSWObject = 136 Name = Chaltok Star Empire = ROM Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 70 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -558.0000 CoordY = -45.0000 CoordZ = 0.0000 ObjectHeading = 2.89670 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #137 BeginXSWObject = 137 Name = Portas Empire = BRN Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 70 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 330.0000 CoordY = 190.0000 CoordZ = 0.0000 ObjectHeading = 5.19890 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #138 BeginXSWObject = 138 Name = Orias 3 Empire = CAR Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 93 Owner = -1 Size = 350 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 127.7768 CoordY = -15.8678 CoordZ = 0.0000 ObjectHeading = 5.19890 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #139 BeginXSWObject = 139 Name = Omekla Shipyards Empire = CAR Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 111 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 215.0000 CoordY = 40.0000 CoordZ = 0.0000 ObjectHeading = 5.19890 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #140 BeginXSWObject = 140 Name = Portas 5 Empire = BRN Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 93 Owner = -1 Size = 350 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 336.6908 CoordY = 192.0198 CoordZ = 0.0000 ObjectHeading = 1.08370 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #141 BeginXSWObject = 141 Name = Black Cluster Outpost Empire = BRN Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 130 Owner = -1 Size = 100 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 412.0000 CoordY = 360.0000 CoordZ = 0.0000 ObjectHeading = 4.80660 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #142 BeginXSWObject = 142 Name = Ty'Gokor Asteroid Field Empire = KLI Type = 11 LocType = 0 LocObjNum = -1 ImgRef = 250 Owner = -1 Size = 60000 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -173.8166 CoordY = -441.4265 CoordZ = 0.0000 ObjectHeading = 2.43490 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #143 BeginXSWObject = 143 Name = Kannang Shipyards Empire = KLI Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 115 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -491.0963 CoordY = -379.4912 CoordZ = 0.0000 ObjectHeading = 1.40010 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #144 BeginXSWObject = 144 Name = Ohniaka 3 Empire = SF Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 92 Owner = -1 Size = 420 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 944.2893 CoordY = 347.1860 CoordZ = 0.0000 ObjectHeading = 1.71910 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #145 BeginXSWObject = 145 Name = Krios Star Empire = KLI Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 70 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -564.0000 CoordY = -350.0000 CoordZ = 0.0000 ObjectHeading = 4.34430 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #146 BeginXSWObject = 146 Name = Krios Prime Empire = KLI Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 81 Owner = -1 Size = 350 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -560.0870 CoordY = -351.8851 CoordZ = 0.0000 ObjectHeading = 5.52570 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #147 BeginXSWObject = 147 Name = Carraya 4 Empire = ROM Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 91 Owner = -1 Size = 320 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -477.6099 CoordY = -24.3039 CoordZ = 0.0000 ObjectHeading = 2.70650 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #148 BeginXSWObject = 148 Name = Chaltok 4 Empire = ROM Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 83 Owner = -1 Size = 320 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -554.0508 CoordY = -42.5781 CoordZ = 0.0000 ObjectHeading = 1.07230 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #149 BeginXSWObject = 149 Name = Risa Empire = RIS Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 81 Owner = -1 Size = 350 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -941.8262 CoordY = -222.0130 CoordZ = 0.0000 ObjectHeading = 3.49960 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #150 BeginXSWObject = 150 Name = Sarona 8 Empire = SF Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 91 Owner = -1 Size = 320 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 787.2703 CoordY = -18.6044 CoordZ = 0.0000 ObjectHeading = 3.67400 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #151 BeginXSWObject = 151 Name = Coltar Empire = SF Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 70 Owner = -1 Size = 300 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 0 SectY = 0 SectZ = 0 CoordX = 930.0000 CoordY = -300.0000 CoordZ = 0.0000 ObjectHeading = 3.67400 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject # Object #152 BeginXSWObject = 152 Name = Lohlun Empire = RIS Type = 10 LocType = 0 LocObjNum = -1 ImgRef = 202 Owner = -1 Size = 100 LockedOn = -1 InterceptingObject = -1 ScannerRange = 10.0000 SectX = 1 SectY = 0 SectZ = 0 CoordX = -943.0000 CoordY = -221.5964 CoordZ = 0.0000 ObjectHeading = 5.96890 ObjectPitch = 0.00000 ObjectBank = 0.00000 VelocityHeading = 0.00000 VelocityPitch = 0.00000 VelocityBank = 0.00000 VelocityMax = 0.00000 Velocity = 0.00000 ThrustDir = 3.1416 ThrustPower = 0.00000 Thrust = 0.00000 Throttle = 0.00000 EngineState = 2 TurnRate = 0.00030 Lighting = 0 HitPointsMax = 1.0000 HitPoints = 1.0000 PowerPurity = 1.0000 PowerMax = 0.0000 Power = 0.0000 CoreEfficency = 0.0000 AntimatterMax = 0.0000 Antimatter = 0.0000 ShieldState = -1 ShieldFrequency = 180.2000 SelectedWeapon = -1 TotalWeapons = 0 CreationOCS = 0 CloakState = -1 CurrentVisibility = 1.0000 Visibility = 1.0000 DamageControl = 0 ComChannel = 31000 AIFlags = 0 PermissionUID = 5 PermissionGID = 5 AnimationLastInterval = 0 AnimationInterval = 500 AnimationCurrentFrame = 0 AnimationTotalFrames = 1 AnimationCycleCount = 0 AnimationCycleTimes = 0 EndXSWObject